Saturday, September 14, 2013

I'm Still Here

Hey, I haven't updated in a while because I have temporarily stopped modding for sims 3. My laptop's processor can't keep up with Sims 3, it takes more than half an hour to load Sims 3 up (with all expansions). Until I get a better laptop, I can't spend a lot of time on making free content. Sims 3 content should be free, so I've begun making my own models which I will then sell. I need income so I'm applying what I have learned (from Digital Tutors) and turning into a small business. My models are 100% made by me, from each polygon to each pixel in the textures. They are going to be optimized to run in real-time game engines (Unity, Unreal, etc.). I will post when everything is up and running. I haven't abandoned Sims 3, I just need stability and a better processor before I can continue. The loading times are the only thing that have become discouraging, I can easily create 'meshes' and textures using my own programs. My workflow rotates between Zbrush, 3DS Max, BodyPaint, TopoGun, and Photoshop. I am working on implementing Mudbox and possibly Maya in the future. A preview of my model can be seen below. This model is not finished yet, but already has two full outfits from head to toe, three hair colors, and two weapons.


Tuesday, August 6, 2013

Updated Update

Alright, so I have my laptop back and have taken a vacation from Sims 3. I am currently working on a creating a professional portfolio for 3D modeling and animation. I am making and rigging human models from scratch for my portfolio and then I plan to sell them afterwards. I can't sell Sims 3 models, so I have contemplated on leaving for Second Life (which I have decided not to) or  becoming a published artist for DAZ3D Studio. Nothing is official so until that point comes, I'll be keeping my human models a first priority and then will do Sims 3 projects on the side. If you have a request for Sims 3 that you think I can fulfill, then I will probably accept it and it will have a higher priority. I have to change the seams on the scale dress and somehow get past the limit of bones that TSRW has, cutting it in half causes a serious seam during animation... which probably means I have to deal with GEOMs again. I'm starting to think Frank's outfit wouldn't give me as much trouble as the scale dress is giving me.

Friday, July 12, 2013

Laptop Repairs

So it's taking longer than expected to repair my m11x. I am using a substitute laptop for now but it isn't powerful enough for modeling or gaming. It can barely handle Zbrush and Photoshop T.T I'm currently going through tutorials from Digital Tutors and the Gnomon Workshop DVDs. I might even read up on scripting. Once my laptop comes back from Texas (I live in Hawaii), I can go back to sims 3 related stuff. I've already missed so many days from Final Fantasy XIV ARR T.T I'm pretty sure the NDA was lifted on that.

Monday, June 24, 2013

Dress Preview

I have already begun my next project, a dress made out of scales. It's inspired by a cult movie that I enjoy. Once again for adult female sims, but it will be a part of a small pack for both genders. I grabbed the halter dress from TSRW, meshed on it with ZBrush, created the UVs in 3DS Max, created the morphs in 3DS Max with help from Morphix, created an alpha brush (scales!) for ZBrush, made the normal and diffuse maps in ZBrush, and am now working with the textures in Cinema 4D BodyPaint. I had to split the mesh in two, since workshop handles a limit of less than 60 bones, causing a visible seam. I'm not done rigging yet. Everything is 100% made from scratch. Well, obviously EA made the base halter dress, but I digress >.> ... Here's two shots of the dress colored and the normal map that I made... And of course Blogger forces me to use Chrome instead of Firefox to upload images... bleh... Hey I never showed what happens when you're a n00b in ZBrush's symmetry. I somehow made an even worse burrito baby while working on something completely different.



Wednesday, June 19, 2013

Hatsune Miku Pack



As promised, I present my Hatsune Miku Pack. I'm somewhat of a n00b still but I think I did a pretty good job. I couldn't do this without the base models I found lying around in the internet. I have heavily modded them and gave them new UVs: the under skirt of Piron Miku v2 provided by Xoriu, hair/headset/tie parts from Animasa provided by Sucaloid321, and pieces of bangs from Piron. The base sleeves came from a source mentioned above (I forgot). The eyes come from a poster I saw, there isn't information of the original artist unfortunately. Everything else was made by scratch. All of these items are meant for adult female sims, though some are acceptable to be used with elder and teen sims. There are still kinks, I'll iron them out if requested.


Tuesday, June 18, 2013

Hatsune Miku Update

Miku is finally finished (again)! I wasn't sure if I would ever finish Miku (revision 23) since I quit modding for Sims 3 three times since my last post. I have started my own side projects as a hobby, so hopefully I'll keep up with Sims 3. I couldn't have done this by myself, I used different base models and textures. This set includes a full outfit, boots, headset, contacts, sleeves, and hair. I'm not good on making actual sims, so I may end up using other actual sim models since mine look like cartoons and I want a realistic look. Anyway, you can expect the actual .rar tomorrow. I'm taking a much needed break right now. This was originally meant for ModtheSims' multi-cultural photo competition. I seriously delayed it once I saw that someone else had entered their own Miku sim. I haven't worked 24/7 on this, as I said I took many weeks off. Sims 3 is frustrating due to its UVs and 'rules.' I wish I could get Sims 3 to match my own renders >.> So yeah, here's some CAS preview shots. I used many programs to create this and I have deleted this whole project at least a dozen times, I'll add the whole process tomorrow. As a part of constantly changing things, I have already changed the bangs in these screenshots that I took earlier today.



Saturday, April 27, 2013

Update

So I've been neglecting Sims 3 and this blog since I started closed beta testing a new MMO. It's very addicting and I used my same screen name *hint hint*. I'd really like to get back to creating content since I was on a rather great roll. So updates on my creations both announced and unannounced:

* Saber's Bun from Fate/Stay Night has a glitch on the left side that I haven't figured out how to fix yet
*Miku's hair and accessories are done, but the clothes and shoes need morphs
*2 out of 3 arm warmers need morphs, I abandoned them since I couldn't get my custom pattern to show up
*Reita's Bandera needs clean geometry for UVs, I'll have to redo the mesh (also had custom pattern issues)
*I don't know if I'll ever release my rhinestones, I personally use them but I don't know if it is 'ready' yet

Generally if people want a certain 'item' then I'll focus more attention on said project. If you don't mind the hole, I uploaded Saber's Bun to mediafire which is linked on one of my posts at MTS. If you have a request you think I could do, then I'll consider looking at it.